For pretty much the whole dungeon, all party members should be rolling full Anarchic Cruxes (healer is an exception, they can have one Fleetfoot Crux in). ↿ Back to top ↾Īgain, uncommon cruxes only. Kiting mobs during cocoon phase is a different matter (more on that later), but you'll want Threatening crystals on hand for that. The other three slots are usually taken up by Brilliant crystals, but you can switch one out for a Carving crystal to shoot for more critical heals. HEALER - A Swift crystal is standard for healers, no matter what the situation. This means more consistent healing as well. A secondary perk to going for backcrits is that your healer will always know where you are! BEHIND THE BOSS. These crystals will greatly increase your damage output just make sure to deal your damage standing behind the boss. Instead, you should be using any combination of the following (depending on your class): Acrimonious, Savage, Focused, Forceful, and Carving. If you're at its side, you should be moving to its back while you're attacking it. If you're ever in front of a boss dealing damage, you're doing it wrong. Extra damage is always nice, especially for Shandra.ĭPS - I can't stress this enough, GO FOR BACKCRITS. Tanks should start out with full Threatening, then gradually start swapping them out for Mutinous if they notice they have no problems keeping aggro. TANK - With a tank in the party, damage dealers will have a much easier time getting backcrits (especially on the first two bosses), which means more general uptime on the bosses and less of a worry for learning parties to have to dodge attacks (they still have to with a tank, but not as much). Also, don't use the ones from the crystal merchants. Don't come with concachs or some other non-level 58 crystals. Ring and necklaces should be rolled depending on class, and earrings should preferably be rolled with decrease poison damage & increase HP restoration, but stun duration reduction is an acceptable alternative. Get your jewellery from Alliance Vaults and Shattered Fleet and Channelworks. With the recent Wonderholme update, Steadfast is an easy to acquire weapon and armor set that will do nicely for the job.
Kelsaik's Nest 10-man raids essentially toss out free Dismay gear at this point (equivalent to Abyss & Queen's Wrath, healers should avoid these weapons however and use the ones from agnitor's nexus), so run that for your stuff if you consider nexus a bore.įor hard mode, it is recommended to have at least Regent's gear. It's been done in the past with Dreamkeeper and such, but having more defence will grant you much more leeway when it comes to getting hit, and will also give your healer a much easier time. If you don't have at least agnitor's nexus when it comes to armor, you might want to hold off on this dungeon. Remember, having a +12 weapon doesn't mean crap if it's got terrible rolls. No matter what your class, you should have your weapon at least +9'd and rolled somewhat decently with enigmatic & identification scrolls. To answer the rhetorical question in the overview above, check to make sure you're good on the following: Each segment will go over boss fights in normal mode, and an extra section at the end of each will describe the differences and upgrades that bosses will receive in hard mode. This guide will go over both the normal and hard modes of the dungeon. All boss rooms get sealed a few seconds after the fight starts, meaning if you want to run back from town to help, you'll be locked out and useless. Additionally, if you die during any of the boss fights here (including cocoon), NEVER RESURRECT IN TOWN (unless your whole party is dead). If you run with a static, voice-chat programs such as Teamspeak, RaidCall, or Mumble are highly recommended, since you'll have little time to actually type out instructions in chat, especially if your group is learning the dungeon. It cannot be stressed enough that teamwork is essential to clearing this dungeon a communicating party will have little trouble clearing the dungeon, whereas a geared but unknowledgable group may get past the first boss if they are lucky. This dungeon will not only challenge your own skill as a player, but it will also put to the test your party dynamics and communication. Welcome to the hardest instance in the game (as of now anyway). If you're also on Ascension Valley and want to get in touch, your best bet is to ask for the "Guardians of Velik" guild or anyone that knows "Margatroid.Alice". While not as active as before, he still logs on once in a blue moon to help out friends and guildies.
Lostguru plays TERA US on the Ascension Valley PvE server. It is here solely for posterity and will not be updated. (This is a reupload of my TERA Manaya's Core Guide from 2013 that was hosted on TeraToday before it shut down.